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  • cwisbg

Village Houses

Updated: Oct 19, 2019

Created for the Unity asset store.



Using google earth for reference I created base meshes and UVs in Maya. Nothing special, keeping things clean and optimized.




Substance workflow

To keep things on one material/texture and being able to paint together I spaced the houses out in Maya and sent them all to substance as one object.




Discovering some UV errors I went back to Maya, fixed them, then sent the houses back. Using its ability to transfer work onto the new UVs I finished up the painting and exported the maps.


Unity

Moving things into unity I made a few little test scenes trying out different layouts for the asset demo images.









Getting a little carried away and realizing the vegetation was only taking focus away from the assets

I started toning things down, a lot, and ended up with this.




Available now here.


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